Hi all !
I'm a UDK user converted to Unreal 4. I'm having a strange issue with lightmaps.
As you can see on the picture my object is really simple and... crappy, and I don't know why, I have two Uv channels (pictures below)
UV_0 is overlapped (but I think it's not a problem, or it was not in UDK) UV_1 is "clean" (maybe not nicely done, but done...)
I don"t understand why the lightmap is so wrong. This is something that I was doing in UDK... Any help will be appreciated !
asked Mar 30 '14 at 09:56 AM in Using UE4
Thanks a lot, you're answer is right ! This parameter stayed on "0", I changed it to "1" and everything works fine which is strange in fact, for some objects it was automatic !
answered Mar 30 '14 at 12:28 PM
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