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Why do I get a Message "Plugin "WindowsDeviceProfileSelector" failed because module could not be found" ?


       I am trying to package my game to get it out to a local group of friends to help me test it. When packaging the game I do get warning saying my imported assets do not have an engine version attached to them. That may or may not be part of the problem. My Concern is when I launch the packaged .exe application I get a the message 

Plugin"WindowsDeviceProfileSelector" Failed because it could not be found. Since this is going to my friends I need to make it as easy as can be to launch. Basically Click and Play style.

After this message appeared I tried to cook my content and retest just in case that could be the issue, yet it still displayed the same message. Please help trying to get it out for testing asap!!!

Thank you Dan Murray

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asked Apr 21 '15 at 02:18 PM in Packaging & Deployment

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avatar image XxDANitxX Apr 25 '15 at 03:15 PM

Hey everyone Still have not been able to get a fix for this problem yet. If you have ran into this issue and have found a way to resolve it I would really appreciate the help!!! Don't really know if it is a Windows issue or an Engine issue

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Hey XxDanitxX,

Thank you for taking the time to report this issue, and we appreciate your patience while awaiting a response. In order to assist you in an effective manner and to increase, we would like to see if you are still experiencing the issue you are reporting in engine versions 4.8.3 and/or 4.9.2?

If so, would you mind providing some simple steps, screenshots, or any other relevant pieces of information to help us reproduce the issue on our end? Let me know if you have questions.

Thank you,

Andrew Hurley

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answered Oct 11 '15 at 05:06 PM

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