Autodesk maya import
I tried to import a fbx file from Autodesk maya lt 2016 to Unreal engine 4. It was a knife model and it looked fine in Maya but when i imported it to UE4 it looked fine, but the other side was invisible.
asked Apr 21 '15 at 03:21 PM in Using UE4
Check normals direction in MAYA. If you modeled a half of your model and then duplicate with negative scale, normals has same directions as original the half of your model.
answered Apr 21 '15 at 03:37 PM
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