World support doesn't work inside BP
World support has no effect.
From my test this is working correctly. You need to make sure that you are setting your static mesh in your BP to Static. By default anything placed in a BP is set to Movable.
answered Apr 21 '15 at 08:02 PM
Tim Hobson ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here