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World support doesn't work inside BP

  • Create a BP with a destructible inside

  • Set the destructible to have World Support and Support Depth 1

  • Add any static mesh component in the BP

  • Make the static mesh overlap the Destructible

  • Hit play

World support has no effect.

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asked Apr 21 '15 at 06:37 PM in Using UE4

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Hi Davision,

From my test this is working correctly. You need to make sure that you are setting your static mesh in your BP to Static. By default anything placed in a BP is set to Movable.

Thank you!


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answered Apr 21 '15 at 08:02 PM

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Tim Hobson ♦♦ STAFF
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avatar image Davision Apr 21 '15 at 09:55 PM

Ok, nice, missed that then with it being moveable on default there.

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