Hi,
so I tried to draw a simple “use object” text on the screen. I used the HUD as described in the FPS tutorial on the wiki - so I set the HUD in my gamemode cpp file.
// set hud
HUDClass = AFPSHUD::StaticClass();
and that’s it. I then draw the text in the HUD’s drawHUD() function.
Canvas->DrawText(font, TEXT("Press [e] to use"), centerX, centerY+.5f*centerY);
The text should be white but it isn’t. I noticed, that it changes with postprocessing effects (as you can see in the screenshot):
Any way to disable this “feature”?
Thanks for helping!