Enable Physics doesn't work on a damaged destructible
When I have a destructible that is World Supported and I want to set that to fall down after a piece has broken off it it is not possible because Set Simulate Physics don't work anymore on it. It just remains static. It however works when that destructible has not received any damage yet.
Do you have an example video or setup you can demonstrate what you're trying to do?
The chunks of a DM are set to simulate physics after they have broken free from the base mesh. At this point their ability to wake is determined by their sleep family. By default it is set to normal. If you set it to sensitive it will be much more easily woken up.
Part of what you're seeing with simulate physics enabled when it's not broken is that there is a bug with Mass for DMs not working properly. If you set up a SM cube and a DM cube. Set the mass to some high value for both. You should not be able to push the cube with any ease if at all. The same is not true with DMs in this respect at the moment.
That bug is currently backlogged at the moment. UE-5642.
answered Apr 21 '15 at 09:00 PM
Tim Hobson ♦♦ STAFF
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