Static meshes generated by Blueprint collision issue
Sorry but I don't no how this feature is actually named. I've made two blueprints that procedurally generate static meshes and do some stuff with them. The one is a 'Table' and the other is a heap of 'Books'. When I place 'Books' blueprint (in the viewport window) above the 'Table' blueprint and press 'End' key on my keyboard, 'Books' fall through the 'Table' instead of being placed on the surface of the 'Table'.
The actual static meshes of the 'Book' and the 'Table' do have collision models. When I place a static mesh of the 'Table' (in the viewport window) and the 'Book' blueprint above it, hitting 'End' key works as expected.
What am I missing?
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