Landscape stops light for static lightmap
I am not sure if this is the way to report a bug but couldn't find anything else in the editor for example. I believe this is a bug that occured to me since hotfix 4.7.6 and didn't happen when I was working on the project back in 4.7.5. I have a landscape with "visibility" holes in it because my environment continuous underground. The problem is that since hotfix 4.7.6 the holes in the landscape stop light from being cast onto my meshes in the semi-underground part of the room. Making the landscape higher is unfortunately not an option for the environment. It looks like this:
the landscape is exactly at the height where the shadow starts.
I also started this thread before I found out it was actually the landscape and the bug causing the problem, will update it once I know more: https://answers.unrealengine.com/questions/215627/lightmap-stops-at-grid.html
Hope to hear something soon, cheers!
asked Apr 21 '15 at 09:08 PM in Bug Reports
This is a known issue that is currently under investigation as UE-9210. Unfortunately the only workarounds at present are to use the landscape cut feature, which will cut the entire landscape tile out, use a light behind the landscape hole to simulate the lighting, or only use dynamic lighting.
answered Apr 22 '15 at 05:34 PM
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