Animation Import Issue

Hi, I have a pistol animation sequence in Max which I have saved to an FBX, 75 frames in total making up multiple animations.

I’m trying to import these smaller sequences in sections i.e. frame 10-20 is the ‘fire’ animation so I can call them up via blueprint going forward.

So when I import the smaller sequence it works fine other than the last frame seems to be a duplicate of the first frame so it is effectively resetting the animation, if I import frames 10-17 instead it is now frame 17 which is the duplicate.

Is this something i have done wrong or?

I have been using this tutorial ([FBX Anim Pipeline])1though it is a weapon not char I am importing

Hi,
Are you seeing the duplicate frame when you preview the animation in Persona? If so, it may be caused by Looping Interpolation (which is on by default). Try unchecking that box and see if the duped frame goes away.

Good luck!

Yeah that was it, awesome ty :wink: