x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Multiple camera frame rate issues

This is just a conceptual question that has to do with placing multiple cameras in a level. There doesn't seem to be much reliable documentation about this. If multiple cameras are in a level, do they all render if they're not being used?

We have a function that maps a material to a camera render, and we only do that when we turn our cameras on. Are cameras just on all the time anyway in the engine? If so, can we turn them off, so to speak? Our frame rate is about 9 frames per second at the moment, and our game isn't memory or CPU intensive.

Product Version: Not Selected
Tags:
more ▼

asked Apr 22 '15 at 12:36 AM in Rendering

avatar image

Grnnn
1 1

avatar image Grnnn Apr 23 '15 at 01:55 AM

I just found out through testing that, yes indeed, every camera renders every frame. We're able to uncheck the property "Capture Every Frame" to turn it off on every camera, and we know how to use blueprints to turn it back on. Is there a way to do it in C++ though? That would make things easier for us.

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question