Attach texture to my skybox without mirrored?
is there any way to attach a texture to skybox without mirrored? any by skybox, i mean a huge static mesh. shaped in sphere.
or is it any material editor technique to do that?
what i've done is followed unreal skydome sample. and even i drag texture sample directly to emmisive or basic color, it still mirrored.
asked Apr 22 '15 at 03:57 AM in Using UE4
well i solved it already. if we use texture sample, it will only fill half of the dome. and the rest will auto mirrored.
change the texture to cubemap. i prefer .dds file, import, and implement it using parameterCube. it will fill the whole sphere..
answered Apr 24 '15 at 07:51 AM
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