x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Texture/Material Alpha

I'm sorry, I'm sure this is a noobist question but I have an image of eyes

Eyes Texture

And my model has the proper UV map set out so that the base of the eyeball uses, well the eyeballs. The small dot that you see in the bottom right corner is actually an alpha channel (not white like it appears from the background showing through.) The way the eye was modeled from Make Human, the eye has an outer shell much like the human eye has. This outer shell is set to use the alpha channel in the bottom right corner of this texture. I can't figure out how for the life of me, I get the material setup so that the alpha for the outer shell will work. I've tried putting the alpha channel from the texture into the material opacity mask but this makes the white areas, including the non-alpha sections, transparent/translucent.

Any help you can give me on how to set this up, it would be greatly appreciated. I also have similar textures for eyebrows and eyelashes so this technique will need to be used multiple times on my character.

Thank you!

Product Version: Not Selected
Tags:
lightblue_eye.png (701.5 kB)
more ▼

asked Apr 22 '15 at 05:24 AM in Using UE4

avatar image

jtsmith
1.4k 70 29 92

avatar image Jacky Apr 22 '15 at 10:59 AM

You need to give the outer shell a different material ID so that you can use a translucent material for it while you use an opaque/SSS material for the eye itself.

avatar image gabemreeves Apr 11 '18 at 02:37 AM

may I use this for my game A.P.I. Entities? if so please email me at xmisterwafflex@gmail.com thank you!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question