Player Controller Indexes

Hi, I’m currently stuck on a problem which is that one controller is controlling everything. My game is a single console game with multiple controllers, like a smash bros game. The problem im facing now is that player one is controlling every other player’s umg widget.

This is done in the level blueprint:

Any idea on how to fix the problem? Thanks for the help in advance.

I managed to get it working, I just creates the player first, then cast to the player controller respectively.
I have no idea why player 1 must be cast failed but it works anyways. I will look into it if i affects and ruin anything

Would be great to put this as an Answer and set it to resolved :slight_smile:

Oh my bad