Looking for a way to track a spawned actor in reference to its spawn point

I am working on an enemy spawn system and I am trying to find a way to track a spawned enemy from the location it was spawned. The reason I need this is I am only allowing one spawned enemy per spawn point at a time. Once this actor is destroyed(killed) it will enable the timer for the respawn and once again track the spawned enemy. I has base functionality of the initial spawn and respawn working I just have not found a way to track a spawned enemy by its spawn point. Any help would be greatly appreciated.

idk if you’ve figured this out already, but I’ll answer this for reference’s sake.

If you’re doing this in Blueprints, the spawn actor node, the Return Value pin on the output side should give you a reference to the actor you just spawned

343961-spawnactor-node.png

6+ years. Gotta be a new record.