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Looking for a way to track a spawned actor in reference to its spawn point

I am working on an enemy spawn system and I am trying to find a way to track a spawned enemy from the location it was spawned. The reason I need this is I am only allowing one spawned enemy per spawn point at a time. Once this actor is destroyed(killed) it will enable the timer for the respawn and once again track the spawned enemy. I has base functionality of the initial spawn and respawn working I just have not found a way to track a spawned enemy by its spawn point. Any help would be greatly appreciated.

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asked Apr 22 '15 at 12:44 PM in Blueprint Scripting

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Enabazle
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