Triggering multiple instances of the same blueprint
My mind has gone blank again on something that I think will be a pretty easy fix.
I have multiple instances of a door class blueprint in my level, and I basically want the Timeline that acts as the doors opening animation to trigger on all instances of the class blueprint when interacted with.
So player goes up to Door A - Presses E - All doors play Timeline animation and open.
asked Apr 22 '15 at 12:27 PM in Blueprint Scripting
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