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Triggering multiple instances of the same blueprint

My mind has gone blank again on something that I think will be a pretty easy fix.

I have multiple instances of a door class blueprint in my level, and I basically want the Timeline that acts as the doors opening animation to trigger on all instances of the class blueprint when interacted with.

So player goes up to Door A - Presses E - All doors play Timeline animation and open.

Ideas? :)

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asked Apr 22 '15 at 12:27 PM in Blueprint Scripting

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BraXzy
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avatar image Mortusnyte Apr 22 '15 at 10:52 PM

Have you tried using the Get All Actors of Class node? You can can pull from the return reference node(which is an array) and call a custom event or function that will act on all actors found of that class.

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