Packaging a Blueprint Plugin
So I've created some blueprint classes that I would like to share on the market place. They are written in blueprint, not C++.
How do I package blueprint classes into a plugin; would this be considered a content plugin?
Secondly, it seems blueprint classes identify references between each other using absolute pathing. Is this going to be an issue for distributing plugins?
If there are some nice examples, it might be nice to play around with them!
THanks in advance.
asked Apr 22 '15 at 01:54 PM in Marketplace
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