I have a skeletalmesh which includes hair bone.
I setup hair physic in Phat editor. Now I need to make the hair bone collide with skeletalmesh itself.
I enabled the hair’s physic body’s collision response in Phat editor. But when I PIE, the hair goes wild, hair bone randomly bounces around.
If I disable collision response, physics works fine except without collision.
What is causing this issue? and how can I solve it?
thk.