Linking errors using code from my own module
I have got an own module with code unrelated to the Unreal ecosystem. Thats also the reason I wanted to seperate it from the other code by putting it in an own module. It compiles well and a module .dll is created. Defining my classes in a header file of the primary module is also working, but as soon as I try to create an instance of that class in a .cpp the linker can not find that class anymore.
I can not think of or find a reason for that. What may be the reason my classes are not linked? What am I doing wrong?
Thanks in advance
asked Apr 22 '15 at 03:24 PM in C++ Programming
I externalised my code and build my own lib. My module type is now external.
This should work now.
answered Apr 30 '15 at 02:39 PM
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