access camera values from UCameraComponent
Hi all, I have a blueprint with a camera component inside. I access it in c++ by iterating through the scene and finding UCameraComponents that match the specific name. So I can 'get' it in blueprints.
BUT, as it is a camera COMPONENT, I can't seem to set it as a view target, or attach it to another mesh with AttachRootComponentTo. Both things that i need to do.
Why can i not cast a camera component to a camera actor successfully? And is there a way around this?
asked Apr 22 '15 at 05:16 PM in Blueprint Scripting
found it. The 'get owner' BP node with give you the owning blueprint.
answered Apr 23 '15 at 09:54 AM
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