x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

access camera values from UCameraComponent

Hi all, I have a blueprint with a camera component inside. I access it in c++ by iterating through the scene and finding UCameraComponents that match the specific name. So I can 'get' it in blueprints.

BUT, as it is a camera COMPONENT, I can't seem to set it as a view target, or attach it to another mesh with AttachRootComponentTo. Both things that i need to do.

Why can i not cast a camera component to a camera actor successfully? And is there a way around this?

many thanks.

Product Version: Not Selected
Tags:
more ▼

asked Apr 22 '15 at 05:16 PM in Blueprint Scripting

avatar image

antithing
287 20 27 49

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

found it. The 'get owner' BP node with give you the owning blueprint.

more ▼

answered Apr 23 '15 at 09:54 AM

avatar image

antithing
287 20 27 49

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question