Help resolve touch input not firing (in rare case)

OK. I just can’t figure this one out. I have a 2D grid of “cell” blueprints. It is a very basic blueprint with one box on it:

http://.ms/1yRuetF

I have an event that fires off on InputTouchEnter:

http://.ms/1yRuuZB

All I’m doing is whenever the event fires I’m lerping its scale up/down so I can see that I touched it. This works great except for ONE small region of the screen where there is a tile in particular. The tile WILL receive the event in certain regions (just not all of it). You can see through the video below. I’m constantly clicking on tiles and you can see when the event is not being received in certain places.

http://.ms/1DCus3G

I have different size boards and no matter what the same region seems to “eat” the events. LIKE THERE IS SOMETHING IN THE FOREGROUND I can’t see that is blocking the input!!??

I need help debugging this or figuring out what is going on here…

Thanks,

So there WAS something hidden over top of it blocking input. In a previous blueprint it was not fully removing a widget that was causing the issue.