Higher jump from crouch?
I'm working on basic first-person movement systems, and I've got jumping, crouching, sprinting all figure out.
Right now, I can't jump if I'm already crouching. I'd like to not only be able to jump, but have it be a bit of an augmented jump, and go higher than a normal jump.
Is there a way to do this in blueprints? I'm pretty new to this whole system, and have no idea where to start with these more advanced functions!
Thanks for the help :D
asked Apr 23 '15 at 04:46 AM in Blueprint Scripting
I would just adjust the Jump Z Velocity property of your CharacterMovement component:
This way you use the same jump functionality, just change the velocity.
answered Apr 24 '15 at 10:44 PM
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