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How to Custom Asset Type in c++?

I want create a special asset types,use to import the content browser.

It's a text types of asset.(like *.txt)

I should how to customize my ue4 importer?

How to do?

thanks everybody.

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asked Apr 23 '15 at 08:10 AM in C++ Programming

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Juvarunst
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First look at the UDataAsset

https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/Engine/UDataAsset/index.html

It might be what you want.

If you really want to create your own content browser assets then you have to create your own UFactories.

I got you a tutorial:

http://www.wraiyth.com/?p=209

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answered Apr 23 '15 at 08:25 AM

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Azarus
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avatar image Juvarunst Apr 23 '15 at 05:19 PM

Cool..I was watching.

avatar image Juvarunst Apr 23 '15 at 05:24 PM

problem solved,thank you ..

cheers!

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