Hello,
I am trying to improve the workflow with performance using UE4 without the loss of result. One of the major issues is the lighting build. I spend most of my free time on building the light and lightmaps since my game is very dependent on that setting. Also I need to use the production quality setting, since building with a lower setting would make the light act in a different way than I want it to.
Also it is worth to mention that I am not running on a highend computer. Its 3.2ghz i3, 8gb of RAM and a Geforce 650 GTX Titan card. Is there a way to improve the overall performance and / or lowering the lighting build time without the loss of quality and darker / weird light behaviour?
I am generally trying to keep a low polygon count, but with moderate model quality.
Thanks,