Reverse Camera/Controller Rotation?
Hello, I would like to make a character walk on the ceiling exactly as if he would be walking on the floor. I've managed to do this in a hackish way using the flying mode and by rotating the capsule, however the camera is still acting as if he was on the ground.
I've also tried rotating the player controller (since the camera boom is taking the rotation from there) but to no avail, it just ends up in strange angles . I've attached pictures of how the camera looks like, and how I would like it to be positioned.
Any ideas how to get around doing this? (A simple way to recreate what I'm doing is to set the movement mode to flying and setting the capsule and controller rotation to either 180 roll or 180 yaw and pitch.)
asked Apr 23 '15 at 10:12 AM in Blueprint Scripting
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