OnTakeAnyDamage will not trigger(LOCALLY!)

Hello!Im ■■■■ trying to simply use a damage event and make my actor receive damage!i tried everything!and simulations of damage and events of damage and everything!all tutorials and examples and questions are on INTERNET damage but i dont want it right now i want to test it locally at this moment and how i do it?I have UDK default first person shooter with projectile yellow ball which fires,i want to make that ball give a damage to my thirdpersoncharacter so i do onTakyAnyDamage on my third character at level blueprint but it will just not fire at all!!!PLEASE HELP ME simple guide or tutorial or even a little hint pelase tell me how to do that damned thing!:(im desperate…
Below is images of how do i apply damage

The TakeDamage events are authority only. They will only be called on the server. If you want it to trigger an event you’ll have to make another multicast event.

If you are running only one local instance, what are you using to apply the damage?

Finnaly someone answered!!!ok so what im using is apply damage of destructive component or give inpulse to any physic object we hit*(its default projectile yellow ball of first person shooter) i wan to apply damage to third person character and get that event on any damage,i stuck in that momnet,what if i dont want multiplayer function and it will be single-player and how should i receive damage events then?

If you’re not doing any multiplayer, authority doesn’t matter. Are you sure your apply damage function is actually being called and that it’s being called on the correct component?

Are you using blueprint or C++?

yes as im hitting on my character,right click,add event,on take any damage,but it doesnt fire…and im using blueprint:(

oh and apply damage i guess its calling,it not showing put i do printstring if its firign so yes its being called:(

Let me post my blueprint of how i do apply damage and how do i want to receive damage

First - you need to make “event hit” in blueprint for your projectile, and it should result in “apply damage” Second - you should make “event any damage” to your hero blueprint. Something like this:

42026-bullet-inflict-damage.png

and this