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Break Hit Result only in non context sensitive list

Dragging from "Hit Result" of Blueprint nodes "Line Trace By ..." does not show "Break Hit Result" if context sensitive is checked. It is, however, available in the non context sensitive list.

This is a minor but annoying issue. Using 4.7.6 in a new project.

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asked Apr 23 '15 at 12:54 PM in Bug Reports

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Ben_Cykyria
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avatar image spyro Apr 23 '15 at 01:17 PM

Had this error a few months ago, too. Don't know how to resolve it.

But here's a workaround. You can split the the result right on the node itself (right mouse button, 'split struct pin').

avatar image Ben_Cykyria Apr 23 '15 at 02:37 PM

Ah, cool tip! Thanks!

avatar image TJ V ♦♦ STAFF Apr 23 '15 at 02:41 PM

Hi btengelh,

I attempted to reproduce your issue in a new blank 4.7.6 project but this is the results that I get:

alt text

Is there anything going into the 'Line Trace by Channel' node in your setup?

breakhit01.jpg (108.5 kB)
avatar image Ben_Cykyria Apr 23 '15 at 02:48 PM

Ok now that's funny... in my PlayerController Blueprint it doesn't offer this.. however, in a (new, empty) actor blueprint it is available? Shouldn't it always offer to break $whatever no matter in which kind of blueprint I am currently?

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Okay, I didn't realize you were in the Player Controller. Generally a line trace is not performed in the PC so it is not a Context Sensitive option by design. This doesn't mean that you can't do it, you just need to have Context Sensitive off to be able to see it (which you know). And in turn, anything directly related to tracing is also locked out of Context Sensitivity.

Cheers,

TJ

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answered Apr 23 '15 at 03:37 PM

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TJ V ♦♦ STAFF
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avatar image Ben_Cykyria Apr 23 '15 at 03:47 PM

OK I understand what you are saying but shouldn't context sensitivity apply to the node it is dragged from - because the context in my case is a Line Trace (and, in my eyes, not the type of blueprint) :) anyway, these are design decisions and it is good to know how things are supposed to work. Until now I thought the context is only in relation to the node something is dragged from. thanks for the explanation!

avatar image spyro Apr 23 '15 at 04:03 PM

OK I understand what you are saying but shouldn't context sensitivity apply to the node it is dragged from

That was also what I was thinking until now...?

avatar image Ixiguis Apr 23 '15 at 06:47 PM

It's ok if you remove Line Trace functions from controller blueprints, but remove Break Hit Result? That makes no sense. After all, there's the "Get hit result under cursor" node that returns a hit result. And you can't break it without turning off context sensitive. Usability fail there.

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