x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

I can't change Default Pawn in World settings

I use a Github compiled UE4 4.7.4 on development settings.

I am following this tutorial and am immediately stuck. https://www.youtube.com/watch?v=3GgVUKcGvAY

I start a project based on the third person templet. Because i have no (linked) marketplace, I downloaded the MixamoAnimPack (through unlinked marketplace) and placed the folder from content, in the content folder of my new project. I then go to world settings and (succesfully) select Mixamo_adam as default pawn class and press play. The problem is that the model did not change, and in the tutorial it does.

I did manage to get this to work by completely removing the ThirdPersonCharacter.uasset from outside UE4. However, this is just a test and no solution, I would still like to know what went wrong.

Product Version: Not Selected
Tags:
more ▼

asked Apr 23 '15 at 05:35 PM in Using UE4

avatar image

berhardjtdonny
96 5 7 11

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Hi berhardjtdonny,

In that demo he not only changes the Default Pawn Class but then creates a child of the MyCharacter class and changes out the mesh.

You can see here where he changes it.

https://youtu.be/3GgVUKcGvAY?t=8m2s

Cheers,

TJ

more ▼

answered Apr 23 '15 at 07:08 PM

avatar image

TJ V ♦♦ STAFF
41.1k 1009 183 493

avatar image berhardjtdonny Apr 23 '15 at 07:42 PM

Thanks for the tip, but i had no problems following the rest of his tutorials. ( at 2.50 you see him change the pawn in a fresh thirdpersontemplet) At first i could bypass and ignore the pawn problem, but he uses the ThirdPersonCharacter as parent of the new character blueprint, and thats where it became relevant. Because due to that problem, this doesn't work. So i'm really stuck at the end of his second clip, but this is caused by whats not functioning at the beginning of his first clip, namely changing the default pawn class.

I did however manage to bypass it succesfully just now, by creating a new empty project, in which i copied the Adam charactercontent and the ThirdPersonCharacter blueprint. In this empty project everything works fine and i can use it as parent of the AdamCharacter blueprint.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

I had the same problem.

Just remove the pawn from the screen and when you hit play UE4 will put in the new one.

more ▼

answered May 30 '15 at 06:13 PM

avatar image

smokeBONES
11 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question