I can't change Default Pawn in World settings

I use a Github compiled UE4 4.7.4 on development settings.

I am following this tutorial and am immediately stuck.


I start a project based on the third person templet.
Because i have no (linked) marketplace, I downloaded the MixamoAnimPack (through unlinked marketplace) and placed the folder from content, in the content folder of my new project.
I then go to world settings and (succesfully) select Mixamo_adam as default pawn class and press play.
The problem is that the model did not change, and in the tutorial it does.

I did manage to get this to work by completely removing the ThirdPersonCharacter.uasset from outside UE4.
However, this is just a test and no solution, I would still like to know what went wrong.

Hi berhardjtdonny,

In that demo he not only changes the Default Pawn Class but then creates a child of the MyCharacter class and changes out the mesh.

You can see here where he changes it.

Cheers,

TJ

Thanks for the tip, but i had no problems following the rest of his tutorials. ( at 2.50 you see him change the pawn in a fresh thirdpersontemplet)
At first i could bypass and ignore the pawn problem, but he uses the ThirdPersonCharacter as parent of the new character blueprint, and thats where it became relevant. Because due to that problem, this doesn’t work. So i’m really stuck at the end of his second clip, but this is caused by whats not functioning at the beginning of his first clip, namely changing the default pawn class.

I did however manage to bypass it succesfully just now, by creating a new empty project, in which i copied the Adam charactercontent and the ThirdPersonCharacter blueprint. In this empty project everything works fine and i can use it as parent of the AdamCharacter blueprint.

I had the same problem.

Just remove the pawn from the screen and when you hit play
UE4 will put in the new one.