Distant sprites overlapping and losing blur effects
If I put some sprites one in front of the other , the ones in background overlaps and intersect the front sprites when i move the camera.
I am using a "TranslucentUnlitSpriteMaterial"... if i change material the terrible overlap effect disappears but some sprites (for example clouds, fogs or similar one) totally lose their original form and any blur effect. (The material i used in the fourth pic is a "DefaultLitSpriteMaterial"... the one i use for all other sprites)
How can i solve these two problems? (i would like to use a DefaultLitSpriteMaterial, becouse the Translucent is not affected by lights, but it deforms any sprite with blur effects)
Hi ale929 -
For a setup like you are doing, you will need to adjust the Rendering order of the Translucent Sprites. In each sprite adjust the Translucent Sort Order to a high number as you work into your foreground this will insure objects with a Higher sort priority render on top of those with a lower priority.
answered Apr 28 '15 at 04:26 PM
Lovecraft_K ♦♦ STAFF
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