Distant sprites overlapping and losing blur effects

If I put some sprites one in front of the other , the ones in background overlaps and intersect the front sprites when i move the camera.

I am using a “TranslucentUnlitSpriteMaterial”… if i change material the terrible overlap effect disappears but some sprites (for example clouds, fogs or similar one) totally lose their original form and any blur effect. (The material i used in the fourth pic is a “DefaultLitSpriteMaterial”… the one i use for all other sprites)

How can i solve these two problems? (i would like to use a DefaultLitSpriteMaterial, becouse the Translucent is not affected by lights, but it deforms any sprite with blur effects)

Hi ale929 -

For a setup like you are doing, you will need to adjust the Rendering order of the Translucent Sprites. In each sprite adjust the Translucent Sort Order to a high number as you work into your foreground this will insure objects with a Higher sort priority render on top of those with a lower priority.

Thank You

Eric Ketchum