If I put some sprites one in front of the other , the ones in background overlaps and intersect the front sprites when i move the camera.
I am using a “TranslucentUnlitSpriteMaterial”… if i change material the terrible overlap effect disappears but some sprites (for example clouds, fogs or similar one) totally lose their original form and any blur effect. (The material i used in the fourth pic is a “DefaultLitSpriteMaterial”… the one i use for all other sprites)
How can i solve these two problems? (i would like to use a DefaultLitSpriteMaterial, becouse the Translucent is not affected by lights, but it deforms any sprite with blur effects)