Event Hit no longer firing

Hi all

I’m having some trouble with event hit. This is something that was working completely fine a couple of weeks ago so I’m at a bit of a loss as to what has gone wrong. I’ve got the player set up to generate hit events and also have some enemies that generate hit events. The player blocks the enemies and vice versa. When the player hits the enemies, they both should explode. This was all working OK.

Since I had that set up I was working on some unrelated things in my game - mostly learning how to do a few UI bits and pieces - nothing that should affect this. I also began working on creating a spawner for the enemies which is when I started to notice that the spawned enemies were not causing the player and the enemy to explode when they hit.

I replaced the spawner with just a single enemy on its own to try and figure out what the problem is but I can’t find anything obvious… would appreciate any help if possible (I did recently upgrade… maybe this has broken something?)

I have some screenshots of the setup, if that helps. (The Event Hit is on the player)

39975-player_collision.png

39976-enemy_collision.png