How can i load external images at runtime?
As the question says, can i dynamically load a PNG image, for example, and create a Texture2D from it?
I'm trying to create an game launcher with covers and i need this for loading the cover images.
asked Apr 23 '15 at 07:21 PM in Using UE4
After doing further researching i answer myself: RaMa has is the key, again :) .
I have succesfully created my version of the function (blueprint callable), to load a file of the desired type to a Texture2D, and it works like a charm :D.
Thanks a lot for your contributions to the community, RaMa :3.
Use the "Download image" Blueprint node
answered Oct 26 '18 at 11:28 PM
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