UMG: Render 3D scene to widget
So I need to make a background for the main menu of my game and I am fairly new to UMG. I need to create an 'Arkham City' style background which is 3D and moves around a scene. It also needs to change when I select an option in the menu. I haven't started this yet and I need some advice on how to approach this. Any would be appreciated. Is there some way to render a scene to a UMG widget? Or maybe have UMG overlay on top of a scene? Thanks in advance!
asked Apr 23 '15 at 09:01 PM in Using UE4
UMG widgets are rendered on top of the 3D world. You can build your menu scene as a normal Level and then add the UMG menu widget to the viewport on top of it.
answered Apr 24 '15 at 06:16 AM
you can use the scenecapture2d component to render into a material and then use that material on your umg
answered Sep 30 '15 at 01:46 AM
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