I’m dynamically creating buttons based on a data table. At first I thought there was an issue with the data table as the textures weren’t showing on my buttons (the asset is specified in the data table and set in blueprint).
However, it turns out that if I simply right-click on the texture in the content browser, the textures appear. I don’t even have to restart the game, just open and close the menu after right-clicking the asset in the browser.
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But unless I open every texture it uses from the content browser before I play, it looks like this:
Two types of widget: RadialMenu, the parent, and RadialSection, which RadialMenu adds 5 of. RadialSection gets its texture through a bind function like this: http://i.imgur.com/jLpopUH.png.
I am happy to hear that you were able to find a solution to your issue. If you would still like further assistance with this issue, could you go through and answer the questions that were asked of DannRees so that I can narrow things down?