UMG Texture not showing until right clicking asset

I’m dynamically creating buttons based on a data table. At first I thought there was an issue with the data table as the textures weren’t showing on my buttons (the asset is specified in the data table and set in blueprint).

However, it turns out that if I simply right-click on the texture in the content browser, the textures appear. I don’t even have to restart the game, just open and close the menu after right-clicking the asset in the browser.

40011-umgtexturebug.png

Hello DannRees,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. What version of the engine are you using?
  2. Can you reproduce this issue in a clean project?
  3. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  4. Could you provide screen shots of any blueprints that may be involved?

Hello DannRees,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

I’m having this issue. I have a radial menu. UMG.

Supposed to look like this:

But unless I open every texture it uses from the content browser before I play, it looks like this:

Two types of widget: RadialMenu, the parent, and RadialSection, which RadialMenu adds 5 of. RadialSection gets its texture through a bind function like this: http://i.imgur.com/jLpopUH.png.

Easy fix: put references to the textures I need in unused variables on RadialMenu, but it’s not ideal.

Hello ,

I am happy to hear that you were able to find a solution to your issue. If you would still like further assistance with this issue, could you go through and answer the questions that were asked of DannRees so that I can narrow things down?