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GetCursorDelta not resetting?

I was wondering if this is a bug in blueprint. Because if I move around the Touch area and stop when at a certain speed. It still calls the previous CursorDelta speed. So your hand stops and it keeps going at a the last delta second screen. So what I understand is, it doesn't continuously updates the last touch area and the current touch area so when doing a scrollbox touch in touch. It keeps on scrolling when your stop touching the screen at a certain speed.

I would like to know if this is always the case. In unity it always updates even if your hand is still. So is this a bug or built to be like this?

This is in 4.7.6 MAC

Product Version: Not Selected
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asked Apr 24 '15 at 01:35 AM in Bug Reports

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avatar image wettrix Apr 24 '15 at 04:06 AM

I kind of fixed it by storing the Touch Event in the OnTouchStarted so now it doesn't just slide away. And then later on in OnTouchMoved I store it for moving the scrollbox.

avatar image Rudy Q ♦♦ STAFF Apr 24 '15 at 03:24 PM

I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. What device are you seeing this issue on?

  2. What is the exact OS version the device is running?

  3. Can you reproduce this issue in a clean project?

  4. If so, could you provide a detailed list of steps to reproduce this issue on our end?

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Hello wettrix,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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answered Apr 28 '15 at 06:24 PM

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Rudy Q ♦♦ STAFF
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