GetCursorDelta not resetting?
I was wondering if this is a bug in blueprint. Because if I move around the Touch area and stop when at a certain speed. It still calls the previous CursorDelta speed. So your hand stops and it keeps going at a the last delta second screen. So what I understand is, it doesn't continuously updates the last touch area and the current touch area so when doing a scrollbox touch in touch. It keeps on scrolling when your stop touching the screen at a certain speed.
I would like to know if this is always the case. In unity it always updates even if your hand is still. So is this a bug or built to be like this?
This is in 4.7.6 MAC
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
answered Apr 28 '15 at 06:24 PM
Rudy Q ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here