Blurpeint - Door rotate from players location

So, right now I got a door that works.
There’s only one problem, the door will constantly open the same way and if for example I rotate the blueprint around in the level and press “E” on it it will sort of go ballistic sort to speak.

So, if wondering how I can turn this simple blueprint into something that will open the door from which side the player is on. If I’m inside the room the door will open outward, and if I’m coming in from the outside the door will open inwards. My current solutions is to create 4 different blue prints where I just change the base rotation inside the blueprint and change the Timeline float depending on where how I want the door to open.

So, yeah any ideas/Solutions out there?

There is a perfect example in Content Examples. I think it was the Blueprint_Advanced map. The door in there opens depending on your position. =)

I’ll check it out, hopefully I can get it working. : )