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How to get current map name with world composition?

Hi I am looking to get current map name when using world composition. I will use it to create folder and organize data for each sub-map.

I try to use : GetWorld()->WorldComposition->GetWorld()->GetMapName() or GetWorld()->GetMapName()

but I only get the name of the parent of the world composition.

Is there a way to know which level is the current active one?

Thanks

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asked Apr 24 '15 at 08:46 AM in C++ Programming

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bahamutdragoon
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Hi,

You need map package name. GetWorld()->GetOutermost()->GetName(); In PIE map name will have special prefix like: 'Game/Maps/UEDPIE0_MyMapName'

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answered Apr 24 '15 at 09:06 AM

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ddvlost STAFF
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avatar image bahamutdragoon Apr 24 '15 at 09:33 AM

I think you misunderstood what I mean.

Your solution always give me the parent name but with the hierarchy of the folder.

But I don't need the hierarchy of the map. I need the name of the current sub level.

For example:

My main level is "desert" (with world composition active)

I have a multiple sublevel with the name :

-"desert_landscape"

-"desert_props01"

...

If "desert_landscape" is the active level for editing, I would like to get it's name (e.g "desert_landscape").

After that, I'd like to use his name to create folder in the world hierarchy.

avatar image ddvlost STAFF Apr 24 '15 at 09:48 AM

Active level in the editor is a "Current Level", so you code should be like

 FString MapPackageLongName = GetWorld()->GetCurrentLevel()->GetOutermost()->GetName();
 FString MapPackageShortName = FPackageName::GetShortName(MapPackageLongName);




avatar image Talad May 20 '18 at 03:41 PM

The code above for me doesn't return the sublevel, but just the top (persistent level).

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