[bug] collision analyzer Slate UI issue

Collision analyzer uses slate UI, which is constructed using SlateEditorStyle.
When you’re using collision analyzer not in editor but in game, it doesn’t show properly because SlateEditorStyle doesn’t get initialized when it’s a game and fails to offer needed brush.

It’s not a critical issue but wanted to report.
If canalyzer is available to use in game execution, I guess it should use CoreStyle for slate construction instead.

Hi STEIN84,

I ran some tests with the Collision Analyzer, and I did see some rendering issues when opening it from the console in a Standalone window. I have entered a report of my observations to have this investigated further (UE-15171). However, just to make sure what I was seeing matches your results, is this how the window appears to you?

Hi , sorry for the late answer. Yes, it looks this way I run it from the game.

Hi STEIN84

I just wanted to give you a quick update on this issue. I ran my test again in our latest internal build today, and the Collision Analyzer window appears to be rendering correctly now. This fix will be included in a future release version of the Engine.

Got it. Thanks .