How to render to texture?
I have a bunch of static meshes and i would like to create a thumnail of them at runtime. Is it possible with the engine, using the blueprints? Thanks!
asked Apr 24 '15 at 09:03 AM in Rendering
If these static meshes are in your scene, you can setup a Render Target. You can do this by setting up Scene Capture 2D, component (from Blueprint Component Panel) or Actor (from Modes). This will write what the "Camera" or scene captures to a RenderTarget texture which you can then use in a Material.
This doc should help explain further!
Peter L. Newton
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