Hi there,
I get very strange artefarcts when rendering text on top of a translucent material applied on a mesh which is slightly moving:
The artefarcts disappear completely when I switch from TAA to FXAA in the global post processing volume, but everything else looks crappy without, of course.
I would really love to keep TAA active because it’s simply one of the visual highlight of UE4 and delivers nearly perfect results for most application cases.
So is it possible to eliminate this artefarcts or masking this area of the screen for TAA (and using FXAA instead)?
EDIT:
Did some experiments with the default text material:
- Copied the default text material M_TextMaterial_Opaque_Emissive
- Changed the blend mode to translucent or additive
- Activated responsive AA
- Saved material as M_TextMaterial_Translucent_Emissive_ResponsiveAA
- Assigned to my text render component
But I cannot make the font’s brightness completely independent from the camera angle, (depending on it the font gets gray/brown instead of bright white and yellow when the angle gets to flat…).
EDIT 2:
Ok, could fix this by activating separate translucency at the background material and DEACTIVATING it on the font material.
Hmm, maybe some could explain me what just happend and WHY this works…?
Many thanks,