Character will not run. (Animation Starter Pack)

Hello everyone,

This is a really silly question to ask but I’ve been using the Animation Starter Pack and I modified the Blendspace R_Jog so that after the speed is over 270 (say 370) the character will use the Sprint_Fwd_Rifle animation. After previewing it in the Animation Graph and the locomotion it seems to be fine however when previewing in-game, the character doesn’t go faster or uses the Sprint_Fwd_Rifle animation either. I’m sure I’m missing something crucial to make the changes (usually it’s the one tiny little thing that I keep forgetting that does this.) But I’m seriously at a lost as to what that missing change is.

Anyone have an idea as to what it could be?

Thank you,

Ok I figured it out and yeap it was a tiny little value that was missing, while the Float variable “Speed” did change the issue was the character’s blueprint that the Maximum Walk Speed was still set to 270, so after changing it to 370, it works perfectly now!