Onclicked events not firing on streamed levels.
I've searched for a simmilar question in the HUB, but can't find a solution...
The thing is, I have 3 loaded levels on my persistent level. Everything works fine, as I expected, I can load/unload them as I demand and every Actor inside them is behaving as I expected.
I have several objects (houses) to interact with in each level. When you left-click on one of them, it loads another streamed level and unload the previous one. Everything ok until I try to interact with some objects I placed inside that second level.. Key events, click events suddenly stop firing. Tick events and Begin Play events work perfectly.
I also made a widget button, that allows me to return from 'house level' to 'original level', and it also works perfectly.
Hope you can give me a solution or, at least, tell me what am I doing wrong.
Thank you so much
asked Apr 24 '15 at 02:05 PM in Blueprint Scripting
After some time hitting my keyboard with my head, I found the problem: It had nothing to do with level streaming: I disabled click events some time ago for testing some stuff in the project. So when I entered the second level I already had my click events disabled....
Thank you anyway! :)
answered Apr 26 '15 at 11:12 AM
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