Editor sometimes crash when closing

This is by no means a huge blocker, but sometimes, editor crashes when closing it and it’s always with same stack :

>	UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::ReleasePooledUniformBuffers() Line 307	C++
 	UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::CleanupD3DDevice() Line 430	C++
 	UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::Shutdown() Line 198	C++
 	UE4Editor-RHI.dll!RHIExit() Line 78	C++
 	UE4Editor.exe!FEngineLoop::Exit() Line 2084	C++
 	UE4Editor.exe!GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 153	C++
 	UE4Editor.exe!GuardedMainWrapper(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 126	C++
 	UE4Editor.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 202	C++

I’m on version 4.7.1 of engine, slightly modified for our use, but nothing in relation to rendering or nothing really “deep”. I was wondering if someone else has same issue or maybe if that is a known bug that is going to be fixed or was fixed in new releases. Or maybe this is a symptom of something we are doing wrong with our game?

Thanks!

Hi ,

Please attach log from this project after you get this crash. You can find this in the \Saved\Logs folder in your project folder. If you could also copy/paste text from Crash Reporter window when it comes up, it’ll help us find crash report. Thanks!

And just to be sure I understand, this only happens occasionally, and it happens when you close editor?

We have a similar crash we’re already looking into (UE-11611), and I’d like to see if this is related. Do you have an Oculus plugged in when it crashes?

log pretty much is stack I sent earlier. And yes, I have an Oculus DK2 plugged in, game we are developing is VR centric.

link text

Hey ,

Thanks! I can confirm that this is same bug we already have logged (UE-11611), and I’ve included your information in bug report. I’ll let you know if I see any update on report, or if developers have any additional questions for you as they look into fixing it. For now, we have confirmed that this does not occur without Oculus, so you might try unplugging it before closing editor. Thanks for your report!