[4.7.6] WorldLocationToScreenLocation does not work if resolution scale is ~< 100%

Build: 4.7.6, built from source

Description: If the resolution scale (from Engine Scalability Settings) is set to eg. 50% the ConvertWorldToScreenLocation node no longer returns correct values.

This can cause quite a headache because:

  1. The values returned are often off-screen (ie. invisible)
  2. Resolution scaling will be adjusted automatically on low-end machines (with default settings)

I assume this is related to the issue reported [here][1] - but the reproduction is easier this way and I did not see a bugID being assigned there.

Repro Steps:

  1. Set Resolution Scale to 50%
  2. Use ConvertWorldToScreenLocation

40094-worldtoscreenvanilla.png

40095-worldtoscreenwithresolutionscale50.png

Hello ,

After doing a bit of digging I found that this is a known issue (UE-6191) that has been fixed internally. This solution will be available in a later release of the engine. Thank you for your time and information.

Make it a great day