Build: 4.7.6, built from source
Description: If the resolution scale (from Engine Scalability Settings) is set to eg. 50% the ConvertWorldToScreenLocation node no longer returns correct values.
This can cause quite a headache because:
- The values returned are often off-screen (ie. invisible)
- Resolution scaling will be adjusted automatically on low-end machines (with default settings)
I assume this is related to the issue reported [here][1] - but the reproduction is easier this way and I did not see a bugID being assigned there.
Repro Steps:
- Set Resolution Scale to 50%
- Use ConvertWorldToScreenLocation