Reverse animation of an opening door FBX

Hi everybody,
i guess my question is fairly simple to be answered but i`m not able to find the solution:

I have a skeletal mesh of an animated door. (so the animation of the door opening is imported with the door-fbx).
i want to give the door a trigger box so it opens when the player walks close to it. so i created a normal blueprint where i can add a trigger box. but only in an animated blueprint i am able to reverse the opening animation - to create the closing of the door again.

but in the animated blueprint i cant add a trigger box to the door. what is the right way to do it?
thanks for all the help in advance? by the way UE4 is awesome!

Hi there!

I would rather use timeline on a static mesh(movable) for these kinds of animations, as it is less intensive than skinned geometri and is easier to set up and tweak inside of UE4.

I`m not 100% sure if this is the easiest way to set up a “double door system”, but it works for me:

Thanks alot brokenpoly!
Yes u are right for a simple swinging door it is the best way to do the animation within the unreal editor. the door i want to use is a si-fi vault door with 20 different parts, bolts locks and stuff. it is just so much easier to animate stuff like that in a different animation package.
so is there an other way to reverse a door FBX animation?

BTW: nice jesus :slight_smile:

hi Cyte,
do you find and answer to your question? I also don’t find how to reverse fbx animation.