Build: 4.7.6, built from source
Description: If a key is held down while “SetInputModeUIOnly” is executed that key is still considered pressed after switching back with “SetInputModeGameAndUI” (according to “IsInputKeyDown”, as reported by input axis events, etc.)
Workaround is to call “SetFocusToGameViewport” after “SetInputModeGameAndUI” which seems to wipe all key states (this solution is not ideal as it requires you to re-press any keys you’ve been holding down)
Repro Steps:
- start the sample project
- follow instructions
Attachments: sample project