What's the ideal way to implement my own OBJ mesh loader for runtime?
Unreal and Community,
I'd like to build a 3d model viewing tool. I have several OBJ files that I'd like to view with the Oculus Rift, and I'd like to make an application that could load OBJs into a small scene without them becoming assets in the UE4 editor. If I were to implement my own C++ code,
I'd start by creating a binary version of the data, reading it in, and then constructing a mesh al la https://answers.unrealengine.com/questions/2193/can-you-created-meshes-at-runtime.html
Any thoughts? If I can't get the go ahead on legality and feasibility, I'll have to switch to a subpar engine/library. Please help me out!
This question is related to this post: https://answers.unrealengine.com/questions/83862/runtime-model-loading.html
asked Apr 24 '15 at 10:23 PM in C++ Programming
perhaps reach out to the great Froyok on twitter - was working on something like this over the winter holiday
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