What's the ideal way to implement my own OBJ mesh loader for runtime?

Unreal and Community,

I’d like to build a 3d model viewing tool. I have several OBJ files that I’d like to view with the Oculus Rift, and I’d like to make an application that could load OBJs into a small scene without them becoming assets in the UE4 editor. If I were to implement my own C++ code,

  1. Would it be legal? Kosher? I really want to use UE4 but I cannot violate any legal agreement.
  2. What is the best strategy?

I’d start by creating a binary version of the data, reading it in, and then constructing a mesh al la

Any thoughts? If I can’t get the go ahead on legality and feasibility, I’ll have to switch to a subpar engine/library. Please help me out!

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Hey nobody answers you… Did you have chance to solve your problem? I’m facing the same rightnow but can’t figure out how to solve it

perhaps reach out to the great Froyok on twitter - was working on something like this over the winter holiday

I am also interested to buy this module…Is there any contact detail of Froyok ?