Android build failed, worked before

Hi

Just now my project failed to build. It did work before, basically it’s a finished game and the only last changes were:

  • updating one audio sample
  • updating two animations

There were no problems so far but at this moment I am unable to build the the game. Basically no idea why.

link text

I got it fixed. It turns out the you can’t use very long assets’ file names. To be honest I have no idea if these lines are the ones responsible for the error:

MainFrameActions: Packaging (Android (ETC1)):  [proguard] Warning: can't write resource [META-INF/MANIFEST.MF] (Duplicate zip entry [classes.jar:META-INF/MANIFEST.MF])
MainFrameActions: Packaging (Android (ETC1)):  [proguard] Warning: can't write resource [META-INF/MANIFEST.MF] (Duplicate zip entry [vrlib.jar:META-INF/MANIFEST.MF])
MainFrameActions: Packaging (Android (ETC1)):  [proguard] Warning: can't write resource [META-INF/MANIFEST.MF] (Duplicate zip entry [android-support-v4.jar:META-INF/MANIFEST.MF])

but they got me thinking. I had 3 new audio samples with long names for testing. Only one of them was used but they all had similiar file names with only the last parts varied to discriminate one from another. So it seems like they got shortened and generated the duplicate error.

Just a theory but if anyone runs into a similiar problem simply make sure not to use assets names that are to long and having common first part of the name.

hey bro, I#m struggling with the same Problem but I do not have any Long names. My Project used to run on Android, butnow it crashes on launch saysin “native crash”. I dont know if it has to do something with this